Spherical Coordinates for a Third-person perspective

The Idea I have always been fond of the Third person perspective in video games and after my course about multivariate analysis, I finally understood how I can pull it off. A video game typically uses Cartesian coordinates (X Y Z) for the game logic but in order to have a rotating camera around the […]

HTML controlled RC-car

The Origin The whole idea comes from a video game called Watch dogs 2 that i had recently picked up for a bargain at the Humble bundle store. In the game you play as a “Hacktivist” called Marcus who has a knack for hacking and electronics and one of the first gadgets the player gets […]